Replicator Version 0.2 Now Playable!


As promised I was able to bring Replicator up to version 0.2 by the end of July! The game now feels much more like a game, and less like a collection of neat ideas and I hope you enjoy playing what I've made.

Changes, Fixes, and Additions

Bugs From Version 0.1

[x] “Energy” is displayed on levels where it shouldn’t be. 
[x] level selection doesn’t scroll properly 

Changes and Additions

[x] Replicators seek an exit
[x] Replicators enter world in waves. 
[x] Towers shoot projectiles
[x] Replicator Movement Animation 
[x] Tower Idle Animation
[x] Tower Fire Animation
[x] Particle Effect for hit
[x] Particle Effect for kill
[x] Lose life when exit
[x] Life counter
[x] Levels 1 - 5 designed
>>> [x] Level 1 -> “Build a tower -> One node, red replicators, 2 waves 
>>> [x] Level 2 -> “Flanked” -> Two paths go to one. Alternating Waves of red repli, introduce elite repli
>>> [x] Level 3 -> “Two Exits -> Two paths diverge to exit two locations
 >>> [x] Level 4 -> “They’re Evolving!” -> Introduce blue replicators/Blue towers
>>>  [x] Level 5 -> “Restricted Building” -> Introduce color coded building
[x] Animation for Tower upgrades
[x] Tower Level indicators
[x] Add “Story Intro/HowTo”

Thoughts and Reflection

Overall I've really enjoyed taking Replicator from a collection of basic ideas and making a bit of a game out of it. I'm excited to keep this development going and have a long list of ideas for my August build. I'll be back in a couple weeks to update you on the progress I've made with the next version. 

I am planning to upload Version 0.3 towards the end of August and I hope to have refined some of the rough edges you'll see in today's build as well as add more content and challenge. 

Until then. <3 John

Files

Replicator_V0.2B12 Play in browser
Jul 26, 2019

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